Nanlolith - Designers Diary #2 - Erbe/Heritage -

Nanlolith - Designers Diary #2 - Heritage/Heritage -

Full of joy, but also a little sad, we have now reached a phase in the development of Nanolith in which I have the honor of developing the facilities for our final battle and thus bringing our characters' journey to an end.

 

A journey that began for me over 4 years ago. Even if slowly, but surely, it will come to an end and leave a legacy. A legacy that the final boss must take on.

 

By the time you arrive at the Final Battle, you have already spent over 50 hours fighting, solving puzzles, and reading stories in the world of Nanolith we created. You followed the thread that we laid for you.

 

It always reminds me a little of a museum tour, where of course we only show you artistic highlights of our exhibition to make sure that we keep your interest.

Nevertheless, you can feel the presence of the other small but not unimportant works of art in our house.

As we guide you through the long, winding corridors of the museum, you will spot one or two small works of art that put our highlight in the right ambience. This way it can have an even better effect on you, arouse your interest, raise questions and increase your excitement about what will happen when we present you the crown jewel of our exhibition.

 

 

But we are not at the end, we are at the beginning. We are back on “Shadow Moses Island” and we suddenly realize what we are fighting for. The boss fight changes its interface in every stage / its combat pattern in every phase of the fight . Music takes us emotionally through past major installments of Metal Gear Solid that shaped us a decade ago. By the time the sun sets in the background and we hear the dramatic title song “Snake Eater” we are back in the jungle.

In the full moonlight, “The Boss” stands on a white sea of ​​tulips, ready to test us. We know again what we did and why they call us Big Boss.

 

With the lonely sounds of “The Old Snake,” Kojima interrupts that feeling and takes us to “Metal Gear Solid 4.” Two old snakes, at the end of their strength, miserable hit each other. In their agony, they bite into each other because they live in a world that has long since grown tired of them.

 

It ends just as scenically as Metal Gear begins. A legacy like no other in the gaming industry! Film-like production from start to finish!!!

 

But what is our heritage ???

 

It's funny that Nanolith is such a "heritage game". That's exactly what our final fight will be about. A legacy created by the players, through their decisions. I don't want to give anything away at this point, but everything you've done in Nanolith is working toward and influencing this situation.

 

 

 

 

 

 

 

 

Heritage

Full of joy, but also with some sadness, we have now arrived at a stage in the development of Nanolith where I have the honor of developing the assets for our Final Battle, bringing our characters' journey to an end.

A journey that began for me over 4 years ago. Though slowly, but surely, it is coming to an end and leaving a legacy. A legacy that the Last Boss must be taken care of.

By the time you arrive at the Final Battle, you've already spent over 50 hours fighting, solving puzzles, and reading stories in the world of Nanolith that we created. You've been following the thread we've laid out for you.

It always reminds me a bit of a museum tour, where we show you only artistic highlights of our exhibition, of course, to make sure we keep your interest. Yet you feel the presence of the other, small but not unimportant works of art in our house.

As we guide you through the long, winding corridors of the museum, you will catch one or the other small work of art, which will put our highlight in the right ambience. This way it can have an even better effect on you, arouse your interest, raise questions and increase your excitement about what will happen when we present the crown jewel of our exhibition to you.

 



But we're not at the end, we're at the beginning. We are back on Shadow Moses Island and suddenly we realize what we are fighting for. The boss fight changes its interface in every stage. Music emotionally takes us through past main parts of Metal Gear Solid that shaped us decades ago. By the time the sun sets in the background and we hear the dramatic theme song "Snake Eater," we're back in the jungle.
In the full moonlight, "The Boss" stands on a white sea of ​​tulips, ready to test us. We remember what we did and why they call us Big Boss.

With the lonely sounds of "The Old Snake," Kojima interrupts this feeling and leads us to "Metal Gear Solid 4." Two old snakes, out of strength, pathetically strike at each other. In their death throes, they bite into each other because they live in a world that has long since grown tired of them.

Just as scenically as Metal Gear begins, it ends. A heritage like no other in the gaming industry! Cinematically staged from beginning to end!!!

But what is our heritage ???

It's funny that Nanolith is such a "heritage game". This is exactly what our final battle will be about. A heritage created by the players, through their decisions. At this point I don't want to give anything away, but everything you've done in Nanolith works towards this situation and will affect it.

 

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